Mix in uses of Charge if Fury is ever low and to refresh the damage bonus from Tibault's Will.Repeat the process or clean up with weaker hits if necessary. The ideal result is an Overpower that also is a Critical Strike, resulting in huge damage and likely a screen clear. Smash away with Hammer of the Ancients.Use Rallying Cry for a Fury boost if needed, and optionally Challenging Shout if there are strong Elites present.Use Charge and War Cry to refresh Berserking if it is ever about to fall off. Once this damage bonus is granted, it will be active as long as we keep up Berserking. On the first pack of enemies: Use Wrath of the Berserker followed by Hammer of the Ancients in an attempt to dump enough Fury to activate Supreme Wrath of the Berserker.If the terrain allows for it, aim at a wall or other environmental obstacle to also inflict Stun. Charge into battle to grant Berserking and also activate Tibault's Will.The following generally describes our gamplay loop:. It knocks back enemies, helps us cap our Fury, and serves as an additional source of Berserking and Unstoppable. Wrath of the Berserker is an amazing way to start off every Dungeon and is also a great skill to fall back on when things get too dicey.It's a travel tool, a means of inflicting Stun, a source of Unstoppable and Berserking, a damage dealer, and a Fury generator all in one with the proper gear setup. Charge does quite a few things for us.Using three Shouts generally is just a very comfy playstyle and allows for fast and relaxing farming. War Cry is an additional way to help us keep up our Berserking status, and also just serves as a free damage boost whenever it's up. Our area of effect isn't exactly the largest by default, so this secondary effect can be incredibly handy. It also helps with grouping up enemies with its inherent Taunt ability.
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